Mar 10, 2006, 02:59 PM // 14:59
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#1
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Ascalonian Squire
Join Date: Dec 2005
Location: NC
Guild: Burning Sun Ninjas
Profession: R/Me
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[Official] (Hopefully) Petition about player movability/explorability
Now I know there are some of you who completely disagree with this idea and not only do the rest of us not care, we prefer you not post here. Think about this (and I know this has been posted earlier): You want to get to an area 2 feet below you. But OH NOES!!!111111 You can't jump, so you have to walk 1/2 way across the map to get there. There's a pretty lake. Not only is it pretty, but theres a nice chest you can access easily just on the other side. If you could only swim across it... sigh. Ohhh a mountain! *TOO BAD* Not only can you not climb it, but ANet has decided that you can't even walk up it just a little bit. How realistic is this?
If you agree that players should be able to move more freely in the Guild Wars world, use this format.
I, *In Game Name*, agree that Guild Wars characters should be able to move more freely in the Guild Wars world.
(sorry if this has been posted before, but I searched for it and found nothing)
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Mar 10, 2006, 03:11 PM // 15:11
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#2
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Forge Runner
Join Date: Apr 2005
Location: Land of the Z Chest \o/
Guild: [NOT]-Nomads of Turmoil.
Profession: W/
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just to comment.
Im pretty sure alot of ppl wouldnt mind this. (everyone's seen it in WoW)
Yet, if GW was to implement this. They would need to add it to all the monsters as well, and would need to even add sea creatures. Who knows, the ability for underwater/on water battles could be added in in later chapters. It would kinda be like the "mounts" concept, GW has "instanced traveling" so no go to mounts. (you never know down the long road for GW)
So, with this, it might eliminate the whole idea of strategic aggroing or monster battles and purposely placed mobs through the maps. (GW's solution to not just "run through" all the areas easily)
/IMO.
/ATM: Neutral to this suggestion.
/GL with this.
(o yeah. just seen that you found/dug out the old thread about this. )
Last edited by Starsky-sama; Mar 10, 2006 at 03:42 PM // 15:42..
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Mar 10, 2006, 03:15 PM // 15:15
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#3
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Wilds Pathfinder
Join Date: Sep 2005
Guild: WTS GW2 items for Zkey
Profession: Mo/
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Strongly disagree. GW is not WoW.
/Against.
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Mar 10, 2006, 03:18 PM // 15:18
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#4
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Krytan Explorer
Join Date: Nov 2005
Profession: Mo/
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Read the summary of ideas thingy maboby cos swimming+jumpings an idea on theer
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Mar 10, 2006, 03:21 PM // 15:21
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#5
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Europian Comando force
Profession: W/Mo
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I, My Pet Will Save You, agree that Guild Wars characters should be able to move more freely in the Guild Wars world.
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Mar 10, 2006, 09:22 PM // 21:22
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#6
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Krytan Explorer
Join Date: Jun 2005
Guild: The Warrior Nation[WN]
Profession: R/
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Quote:
Originally Posted by BlueNovember
Strongly disagree. GW is not WoW.
/Against.
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/notsigned
1) same as above
2) if they wanted you to bypass half the map by jumping down that cliff, then they wouldve put in a nice set of stairs for you. They make you go around for a reason.
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Mar 10, 2006, 09:59 PM // 21:59
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#7
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Academy Page
Join Date: Mar 2006
Guild: Guardians of Shadow Pass
Profession: Me/N
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I, Toben Hexx, agree that GW characters should be able to move more freely in the world.
There may be a reason for not being ablt to hop down 2 feet, but it's a damned lazy reason and I doubt the GW staff really needs me to kill a few monsters that bad.
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Mar 11, 2006, 01:38 AM // 01:38
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#8
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Wilds Pathfinder
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People who are signing this do not understand how incredibly limiting this is from a game design standpoint. Restrictions and balance go hand in hand. A simplified physics and resource light game go hand in hand. With a full physics guildwars would likely have to be a pay game with much higher system requirements. Your bandwidth will undoubtably increase, making it tough to keep the game free.
Guild Wars explorable areas are kind of boring for this reason, but the resulting game balance makes it a much more intersting game. The game currently has a very simplified z axis at the programming level which means that you are asking A-net to rewrite their game-engine. Stop wasting your time complain about this and go back to WoW if this is a real issue.
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Mar 11, 2006, 01:49 AM // 01:49
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#9
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Banned
Join Date: Aug 2005
Location: N.Y.C.
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Quote:
Originally Posted by Toben_Hexx
There may be a reason for not being ablt to hop down 2 feet, but it's a damned lazy reason and I doubt the GW staff really needs me to kill a few monsters that bad.
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There may be a reason you want to jump, but it's a damned lazy reason and I doubt that you really need to simply jump 2 feet.
/not signed ever.
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Mar 11, 2006, 01:49 AM // 01:49
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#10
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Underworld Spelunker
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Quote:
Originally Posted by ThY[Ninj]
sorry if this has been posted before, but I searched for it and found nothing)
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either search was down or malfunctioning or you didnt look.
this has been brought up by almost every shiny wow person along with mounts and houses ad nauseum
/beaten to death so many times already
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Mar 11, 2006, 01:54 AM // 01:54
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#11
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Jungle Guide
Join Date: Feb 2006
Profession: Mo/N
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Quote:
Originally Posted by ThY[Ninj]
Now I know there are some of you who completely disagree with this idea and not only do the rest of us not care, we prefer you not post here.
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So you don't want people to post negative comments about an idea you have, or tell you why it won't work in GW? You only want the people of this forum to agree with you, else they need to shut up and stay out?
Freakin Commy.
J/K. Seriously dude, i agree that this part of the game physics can make me feel like a mouse running around in a maze. I'd love to see run/jump/swim added to in game content, even if it had no effect except exploration. But Anets own website, when you read about Factions, states that they intend to make this worse, not better. It's part of the "challenge" to have your goal in easy reach, if only you could get to it. That and it will cost money to maintain GW if this is done. A lot of money. $15 dollars a month from players money.
/notsigned until GW can have this feature and remain free to play
Last edited by Minus Sign; Mar 11, 2006 at 02:04 AM // 02:04..
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